OK, starting at the beginning of the last step, we're going to be adding some flair to your animation before exporting it. Let's add some motion to the clip itself so we can follow only what you want on your DMD, add some text to it so we know what we were just awarded, and extend the animation a bit so we can focus on said award without having the animation loop.
Click the keyframe at the beginning of the middle layer (with your clip in it) and center the clip on the stage where you want it to start. Next, move to the right and click on the timeline (still on the same layer) where you want your motion to stop, and hit F6 (to insert another keyframe). Again, move your clip to where you want it to be at the end of your motion, then right click somewhere between those two keyframes and click "Create Classic Tween." Notice how the clip now moves fluidly over to where you wanted it to. You can use this technique in many ways, so experiment and have some fun. You'll be surprised what you can accomplish using only this simple, entry-level technique.
Let's get this animation to hold at the end so we can extend it a bit and show our text without having our animation loop at the end. This is a great way to give yourself a little breathing room in your time with short clips (45 frames is not nearly long enough to tell someone they just scored a jackpot, if you ask me).
Click the keyframe with your clip in it, then click on the clip itself. You'll notice that the options in your "Properties" box have changed. Under "Looping," there is a drop box that needs to be changed to "Play Once" to stop the animation at the end.
If you've already made motion tweens to your clip, this step to make it only play once will have to be repeated on every KEYframe (the ones in the timeline that have dots in them) in that layer. Now add some frames to your main timeline by using the Insert Frame method as described above. For my example, I'll be going out to frame 85, adding 40 more frames to my project.
Let's get some fancy text on the screen to excite our players about nailing that jackpot! This part is pretty subjective, so I won't go into the details of how I made the text do what it does in this example unless someone specifically asks me for it. At this point, you know how motion tweening works and you know how the layering works, so I'll just say a few things about the rules of tweening and layers, and you will be able to do some pretty fancy stuff all by yourself. Two very simple rules apply here:
1: An item has to be made into a symbol for Classic Tweening to work properly. A shortcut for this is to highlight what you want to make into a symbol (probably your text) then press F8, give it a name, and work with it from there.
2: Only one single tween per layer. Your symbol you want to motion tween has to be on a separate layer from ANYTHING ELSE, not just other tweens!
That being said, make a new layer above your clip layer. In the timeline, go to where you want your words to show up and hit F6 to make a keyframe. Now, using the text tool, click and type what you want it to say. Now you want to make that text into a symbol using F8.
Food for thought: You can get pretty crazy here, if you want. If you hit ctrl+b with your text clicked, it will break it into single letters. All of those letters can be made into symbols, and all of those symbols can be put into their own layers with their own tweens. This can cause some serious eye candy for those of us who don't mind the extra effort. Consider stuff like that when building your animations, as it is definitely worth it!
Now that your text is a symbol, you can do whatever you want with it. Remove the text from the timeline and put it back over and over to make it blink, tween it so it moves around, use the alpha function (in the properties box for the symbol) to make it fade in and out, whatever you like. I like it to blink, so that's what I'm going to do first.
In your timeline, all you have to do is make a keyframe at every place that you want the text to be removed and then replaced again, then highlight the frame where you want it to be removed and hit the delete button. Every spot on the timeline where there is a solid dot in a gray frame is where it is present, and the empty circles in white frames are where it won't be present. The following image should be something like what you'd be expecting, at this point.
Now it's really looking like a dmd animation! Now let's see what we can do with this if we put some serious effort into making it flashy, with a few extra steps taken to make it appear a little more "clean" in the process. As I stated before, I won't be going into the specifics of this right now, unless someone specifically asks for it. You've already learned all the basic tools to achieve this kind of production yourself, so be creative and see what you can do! I'd bet you're going to surprise yourself.
A pretty stylish dmd animation, if I do say so myself. This concludes this guide, so I hope it has been helpful for all of you who were wondering how to do any of this or who were reluctant to give it a try without a push in the right direction. Also, while I'm still pretty new to Python and programming in general, I have been a Flash developer for about 15 years now, so if anyone has any questions on something to do with Flash, by all means, post a reply or feel free to send me a PM about it, as I'd be glad to help. Now get to making those dmd animations!